Fast, narrative-driven games built for instant action, pure chaos, immersive stories, and unforgettable moments.

  • “Shoot zombies! Open portals! Feed sandwiches to owlbears! Stop bullets by pulling an entire piano out of your pocket! Derail trains! 10/10 would die again!”

    BILL H.

  • “Kobold Quest: Dust & Devils was a fun, chaotic experience that proves you can’t obtain a decent treasure without breaking a few kobolds!”

    Andy V.

  • “This was one of the most fun games I have played in a long time. Would love to have this."

    BRAD N.

  • “A great experience and overall fun experience, an absolute blast Literally!!”

    ARIK L.

  • “Great fun, would order once complete. If I see it at another Con I would play again!”

    ASHLEY H.

THE WILD WEST JUST GOT WEIRDER

Devil's Gulch is a lawless frontier town sitting on the edge of a magipunk wasteland. Dragons run the territory. Ratmen run the banks. The law runs when things get bad enough.

And you? You're a kobold.

Find your way in the new frontier! One hit point. Infinite confidence. A pile of ridiculous items. A d20. And a mission that is absolutely too big for you.

HOW IT WORKS:

Every session is a two-hour, card-powered, improv-driven chaos-fest. Players take on the roles of kobolds — small, scrappy, wildly underqualified — and pointed at a problem that should probably be someone else's problem.

Each turn you get 2 actions. Attack. Move. Loot. Interact. Use an item. The cards drive the story. The dice determine the outcome. The players determine everything else.

When you die — and you will die — you come back next round as a brand new kobold with a new class, new items, and absolutely no memory of what just happened to the last one.

Death isn't a setback. It's a career change.

WHAT MAKES IT DIFFERENT:

No prep required. No character sheets. No rule-checking homework. Just cards, dice, and a table full of people about to make a story nobody planned.

Every session is different. Every table tells a different story. The only constant is chaos — and the occasional raptor.

THE ADVENTURES (2026):

CINDER & ASH — Race a dragon and a demon lord to steal an ancient relic before the town burns to ash.

WHISPERS FROM THE DEEP — Devil's Gulch has gone silent. Find out why. Escape alive. Probably.

THE EMBER EVENT — You wake up. The town explodes. You wake up again. Figure out why before it happens again.

AT THE TABLE:

Up to 7 players. Ages 12 and up. Two hours. Zero prep for players.

Rules are provided at the table. If you can pick up a card and make a decision, you can play this game.

GENCON 2026

JULY 30th - August 2nd, 2026
Indianapolis, IN

EVENTS:
KOBOLD QUEST: DUST & DEVILS
(CINDER & ASH)

(WHISPERS FROM THE DEEP)
(THE EMBER EVENT)

KOBOLD QUEST: GOTHIC SETTING
(RAID ON CASTLE RAISINLOAF)

Never the same game twice.

GAMEHOLE CON 2026

OCTOBER 15th - 18th, 2026
Madison, WI

EVENTS:
KOBOLD QUEST: DUST & DEVILS
(CINDER & ASH)

(WHISPERS FROM THE DEEP)
(THE EMBER EVENT)

KOBOLD QUEST: GOTHIC SETTING
(RAID ON CASTLE RAISINLOAF)

2027 ROADMAP

2027 will focus on 3 major milestones:

1) Complete the game
-Dragonkin Management Guide (DMG)
-World Guide
-Bestiary

2) Public Playtest Begins

3) Preparations for a Crowdfunding Campaign (TBA)

GAMA 2027
BALTIMORE MD
(April 25-29th, 2027)
-Manufacturing & Distribution Evaluation


GENCON 2027

INDIANAPOLIS, IN
-Playtest Zero Prep Engine

-Possible Crowdfunding Campaign (TBA)


GAMEHOLE CON 2027

MADISON, WI
-Finalize Dust & Devils

ScrapWyrm Games is built by players, for players.

Whether you want to share your legend, volunteer at conventions, or help shape the next adventure — there's a place for you here.

KOBOLD QUEST: DUST & DEVILS

TBA

KOBOLD QUEST: ORBITAL HEIST (ON HOLD)

GAMING ACCESSORIES

A look back at the conventions, adventures, and legendary moments that brought us here.

WHO ARE WE ANYWAY?

ScrapWyrm Games is a solo upstart that designs fast, fun, narrative-driven board games built for players who want to jump straight into the action. Our games set up in minutes, require zero prep, and generate epic, emergent stories packed with zany humor and unforgettable moments—no rule-checking homework required.

At the heart of our design philosophy is in-the-moment play: rules stay out of the way so creativity, storytelling, and chaos can take center stage. Powered by our Zero Prep Engine and modular maps, no two sessions are ever the same

STAY TUNED:

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Thank you for your Interest in ScrapWyrm Games! We cannot wait to get this game in your hands. 

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